![]() Will help to quickly read critical information in battle. One of several upcoming steps about improves alerts for players. □ Alerts filtered by importance with weight and colors. □ Added alert for an enemy is going to use a teleporter with a countdown.īefore it was only sound effects and animation, which could be hard to read on pause. ![]() □ Improve the visual of Human spaceships explosions Now you can manage your crew list, which might help you in tense battles to better read their status or faster group select to give an order. □ Give the ability to change the order of units in the Crew Management. □ Add a pop-up to the "Continue" button in the main menu and in the menu in the game with information about what you are playing - difficulty, chapter, mode, etc. Now it is easy to take a quick look at your unlocks, check your progression, and compare things. In pause mode just press those keys to better understand where outer and inner doors are.□ Make access to the encyclopedia from the menu in the game. It also happened much faster than I could discern what was happening, it was seemingly without much cues.įirst press of the open doors button opens the outder doors second press opens all other doors ![]() Originally posted by Ray64:Obviously I know that opening to space is required, but the "open all air-locks" button does not do that? Perhaps that is what was confusing me, if it was only opening all internal air-locks.Īs for the teleport stuff, yah I didn't have a teleport so once they were teleported over it was game over I guess.
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